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	<title>Random Fractals&#187; noise</title>
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		<title>Interactive BitmapData Perlin Noise Explorer</title>
		<link>http://randomfractals.com/blog/2008/10/16/interactive-bitmapdata-perlin-noise-explorer/</link>
		<comments>http://randomfractals.com/blog/2008/10/16/interactive-bitmapdata-perlin-noise-explorer/#comments</comments>
		<pubDate>Thu, 16 Oct 2008 20:49:17 +0000</pubDate>
		<dc:creator>Taras</dc:creator>
				<category><![CDATA[Flex]]></category>
		<category><![CDATA[bitmapdata]]></category>
		<category><![CDATA[explorer]]></category>
		<category><![CDATA[interactive]]></category>
		<category><![CDATA[noise]]></category>
		<category><![CDATA[perlin]]></category>

		<guid isPermaLink="false">http://tarasnovak.com/blog/?p=124</guid>
		<description><![CDATA[If you&#8217;d like to create your own Perlin Noise music vis or try to produce programmatic natural-looking textures, here is an interactive BitmapData Perlin Noise Explorer for you to play with:

I&#8217;ll post some sample configurations for the clouds, sea, smoke, wood grain and brushed steal textures later.
Related PostsNoise TestPerlin Noise Music VisBack to SVG and [...]]]></description>
			<content:encoded><![CDATA[<p>If you&#8217;d like to create your own <a href="http://tarasnovak.com/blog/2008/10/16/perlin-noise-music-vis/" target="_blank">Perlin Noise music vis</a> or try to produce programmatic natural-looking textures, here is an <a href="http://www.tarasnovak.com/lab/PerlinNoiseExplorer/PerlinNoiseExplorer.html" target="_blank">interactive BitmapData Perlin Noise Explorer</a> for you to play with:</p>
<p style="text-align: center;"><a href="http://www.tarasnovak.com/lab/PerlinNoiseExplorer/PerlinNoiseExplorer.html" target="_blank"><img class="aligncenter size-full wp-image-126" title="Interactive BitmapData Perlin Noise Explorer" src="http://tarasnovak.com/blog/wp-content/uploads/2008/10/perlinnoiseexplorer.jpg" alt="" width="387" height="335" /></a></p>
<p>I&#8217;ll post some sample configurations for the clouds, sea, smoke, wood grain and brushed steal textures later.</p>
<h3  class="related_post_title">Related Posts</h3><ul class="related_post"><li><a href="http://randomfractals.com/blog/2008/10/10/noise-test/" title="Noise Test">Noise Test</a></li><li><a href="http://randomfractals.com/blog/2008/10/16/perlin-noise-music-vis/" title="Perlin Noise Music Vis">Perlin Noise Music Vis</a></li><li><a href="http://randomfractals.com/blog/2009/02/05/back-to-svg-and-a-cup-of-java-me/" title="Back to SVG and a cup of Java ME">Back to SVG and a cup of Java ME</a></li><li><a href="http://randomfractals.com/blog/2009/01/12/flick-flip-book-light/" title="Flick Flip Book Light">Flick Flip Book Light</a></li><li><a href="http://randomfractals.com/blog/2008/12/19/another-hit/" title="Another hit&#8230;">Another hit&#8230;</a></li></ul>]]></content:encoded>
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		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Perlin Noise Music Vis</title>
		<link>http://randomfractals.com/blog/2008/10/16/perlin-noise-music-vis/</link>
		<comments>http://randomfractals.com/blog/2008/10/16/perlin-noise-music-vis/#comments</comments>
		<pubDate>Thu, 16 Oct 2008 00:40:46 +0000</pubDate>
		<dc:creator>Taras</dc:creator>
				<category><![CDATA[Flex]]></category>
		<category><![CDATA[music]]></category>
		<category><![CDATA[noise]]></category>
		<category><![CDATA[perlin]]></category>
		<category><![CDATA[visualization]]></category>

		<guid isPermaLink="false">http://tarasnovak.com/blog/?p=86</guid>
		<description><![CDATA[Here is a fun Perlin noise music vis with The X-Ecutioners &#8220;cuttin&#8217; it up, scratchin&#8217; it&#8230; They sounded so good they made everybody dance. (Check it out.)&#8221; &#8212; Like This:


(Click on the visualization to change color channels)
Doesn&#8217;t it look like a crowd dancing in the club? Well, close enough. Here is the real deal:

Related PostsInteractive [...]]]></description>
			<content:encoded><![CDATA[<p>Here is a fun <a href="http://en.wikipedia.org/wiki/Perlin_noise" target="_blank">Perlin noise</a> music vis with The X-Ecutioners &#8220;cuttin&#8217; it up, scratchin&#8217; it&#8230; They sounded so good they made everybody dance. (Check it out.)&#8221; &#8212; Like This:</p>
<p style="text-align: center"><a href="http://tarasnovak.com/lab/PerlinNoiseMusicVis/PerlinNoiseMusicVis.html" target="_blank"><img class="size-full wp-image-99 aligncenter" title="Perlin Noise Music Vis" src="http://tarasnovak.com/blog/wp-content/uploads/2008/10/perlinnoisemusicvis1.jpg" alt="" width="320" height="320" /></a></p>
<p style="text-align: center;">
<p style="text-align: center;">(Click on the visualization to change color channels)</p>
<p>Doesn&#8217;t it look like a crowd dancing in the club? Well, close enough. Here is the real deal:</p>
<p style="text-align: center;"><a href="http://new.music.yahoo.com/videos/--2171487" target="_blank"><img class="size-medium wp-image-98 aligncenter" title="Like This by The X-ecutioners" src="http://tarasnovak.com/blog/wp-content/uploads/2008/10/likethis-300x225.jpg" alt="" width="300" height="225" /></a></p>
<h3  class="related_post_title">Related Posts</h3><ul class="related_post"><li><a href="http://randomfractals.com/blog/2008/10/16/interactive-bitmapdata-perlin-noise-explorer/" title="Interactive BitmapData Perlin Noise Explorer">Interactive BitmapData Perlin Noise Explorer</a></li><li><a href="http://randomfractals.com/blog/2009/01/15/treemap-history/" title="Treemap History">Treemap History</a></li><li><a href="http://randomfractals.com/blog/2008/12/19/another-hit/" title="Another hit&#8230;">Another hit&#8230;</a></li><li><a href="http://randomfractals.com/blog/2008/10/10/noise-test/" title="Noise Test">Noise Test</a></li><li><a href="http://randomfractals.com/blog/2008/10/10/simple-flex-music-player/" title="Simple Flex Music Player">Simple Flex Music Player</a></li></ul>]]></content:encoded>
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		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Noise Test</title>
		<link>http://randomfractals.com/blog/2008/10/10/noise-test/</link>
		<comments>http://randomfractals.com/blog/2008/10/10/noise-test/#comments</comments>
		<pubDate>Fri, 10 Oct 2008 22:41:27 +0000</pubDate>
		<dc:creator>Taras</dc:creator>
				<category><![CDATA[Flex]]></category>
		<category><![CDATA[bitmapdata]]></category>
		<category><![CDATA[explorer]]></category>
		<category><![CDATA[interactive]]></category>
		<category><![CDATA[no signal]]></category>
		<category><![CDATA[noise]]></category>

		<guid isPermaLink="false">http://tarasnovak.com/blog/?p=40</guid>
		<description><![CDATA[While attempting to build a sample video wall for my Flash video test drive, for loading all the video previews in a 9&#215;9 grid I wanted to simulate that good old &#8220;no signal&#8221; image and noise you get from a tube.
Here is a sample:

Click on the image and mouse over the noise animation to hear [...]]]></description>
			<content:encoded><![CDATA[<p>While attempting to build a sample video wall for my Flash video test drive, for loading all the video previews in a 9&#215;9 grid I wanted to simulate that good old &#8220;no signal&#8221; image and noise you get from a tube.</p>
<p>Here is a sample:</p>
<p style="text-align: center;"><a href="http://www.tarasnovak.com/lab/BitmapDataNoiseTest/BitmapDataNoiseTest.html" target="_blank"><img class="aligncenter size-full wp-image-54" title="No Signal Animation" src="http://tarasnovak.com/blog/wp-content/uploads/2008/10/bitmapdatanoisetest.jpg" alt="" width="178" height="180" /></a></p>
<p>Click on the image and mouse over the noise animation to hear that &#8220;no signal&#8221; sound effect. You can also <a href="http://tarasnovak.com/lab/BitmapDataNoiseTest/srcview/index.html" target="_blank">View Source</a> and <a href="http://tarasnovak.com/lab/BitmapDataNoiseTest/srcview/BitmapDataNoiseTest.zip" target="_blank">download</a> the tiny bit of code that generates this effect.</p>
<p>As I am sure you already know it&#8217;s generated with  <a href="http://livedocs.adobe.com/flex/3/langref/flash/display/BitmapData.html#noise()" target="_blank">BitmapData.noise()</a> function.</p>
<p>A while back I came across Keith Peters&#8217;s <a href="http://www.bit-101.com/explorers/NoiseExplorer.swf" target="_blank">NoiseExplorer</a> that was really handy to pick the color channel settings and other parameters of the bitmapData.noise() function to get that no signal image. The only part that nagged me was to click on the Render button every time I changed noise function parameters.</p>
<p>This sparked my interest in bitmapdata api and prompted me to explore Flex HSlider UI control capabilities, timers and sound effects. Before I knew it, I got too carried away and created an <a href="http://www.tarasnovak.com/lab/BitmapDataNoiseExplorer/BitmapDataNoiseExplorer.html" target="_blank">Interactive BitmapData Noise Explorer</a> of my own to test those Flex features and find some use for <a href="http://www.dougmccune.com/360Flex/ResizableWrapper/" target="_blank">Doug&#8217;s ResizableWrapper container</a> at the time.</p>
<p><span id="more-40"></span> Here is my Interactive BitmapData Noise Explorer:</p>
<p style="text-align: center;"><a href="http://www.tarasnovak.com/lab/BitmapDataNoiseExplorer/BitmapDataNoiseExplorer.html" target="_blank"><img class="size-full wp-image-120 aligncenter" title="Interactive BitmapData Noise Explorer" src="http://tarasnovak.com/blog/wp-content/uploads/2008/10/bitmapdatanoiseexplorer1.jpg" alt="" width="499" height="247" /></a></p>
<p>It provides informative tooltips for all the toggles. So, click on the image to pay with it. You can also <a href="http://www.tarasnovak.com/lab/BitmapDataNoiseExplorer/srcview/index.html" target="_blank">view</a> or <a href="http://www.tarasnovak.com/lab/BitmapDataNoiseExplorer/srcview/BitmapDataNoiseExplorer.zip" target="_blank">download</a> the source code.</p>
<p>What can you do with this?</p>
<p>I don&#8217;t think there are many practical applications of bitmapdata.noise() function. Video preloads and maybe some image transitions with alpha channel turned on is probably all you&#8217;d use this function for.</p>
<p><a href="http://livedocs.adobe.com/flex/3/langref/flash/display/BitmapData.html#perlinNoise()" target="_blank">BitmapData.perlinNoise()</a> on another hand is a powerful tool to generate natural textures and environments and will be the topic of my next blog post.</p>
<p>P.S.: unfortunately, I don&#8217;t recall where I got that nosingnal.mp3 anymore.</p>
<h3  class="related_post_title">Related Posts</h3><ul class="related_post"><li><a href="http://randomfractals.com/blog/2008/10/16/interactive-bitmapdata-perlin-noise-explorer/" title="Interactive BitmapData Perlin Noise Explorer">Interactive BitmapData Perlin Noise Explorer</a></li><li><a href="http://randomfractals.com/blog/2009/02/05/back-to-svg-and-a-cup-of-java-me/" title="Back to SVG and a cup of Java ME">Back to SVG and a cup of Java ME</a></li><li><a href="http://randomfractals.com/blog/2009/01/12/flick-flip-book-light/" title="Flick Flip Book Light">Flick Flip Book Light</a></li><li><a href="http://randomfractals.com/blog/2008/12/19/another-hit/" title="Another hit&#8230;">Another hit&#8230;</a></li><li><a href="http://randomfractals.com/blog/2008/11/11/2008-campaign-finances-remix-mashup-of-the-day/" title="2008 Campaign Finances Remix &#8212; Mashup of the Day!">2008 Campaign Finances Remix &#8212; Mashup of the Day!</a></li></ul>]]></content:encoded>
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